So close.
I love the concept!
However, the game itself was a little clunky and difficult because of this. This has great potential, and I would love to see it in a more refined state.
Oh and I noticed that you said "Normally you would take damage for hittimg [sic] walls but that seems mean on the first level," yet whenever I get within a large area of the wall, I get teleported to start.
Fix that in order to allow players to progress through the game.
Like I said, huge potential, good art, great concept, but it just wasn't brought together well.
I look forward to seeing a revised version.